![]() Every time you log out, your session ends. The game automatically finds a world for you to play in with 20-something other players. Fallout 76 is built in such a way that players never see a server. Make no bones about it, this is a workaround. This, Lori says, usually leads to between five and 20 roleplayers all in one world, and they all roleplay when they see each other. By adding each other to their friends list, roleplayers will often log in to see their friends playing Fallout 76 and automatically join their world. There's another in the Civil War-era recreation town in the north of the map. The most prominent settlement, Lori says, is situated around an old radio tower. ![]() These settlements are places where players set up camps and invite other online friends to roleplay. These players have established half a dozen or so unofficial settlements in the game where people get together to roleplay having met up on the Fallout Roleplay Discord or its forum. ![]() Fallout 76, which launched to a critical mauling, does not have an in-built looking for group feature, nor any way to communicate with players on a global or even server-wide basis, so players are coordinating their efforts outside of the game to help get things going inside of it. Her Discord server is a lively place, packed with players who discuss their in-game roleplaying plans and post in "looking for group" channels. "Who can resist such a cute lovecraftian horror?" Lori, one of the co-owners of Fallout Roleplay, a website for networking for roleplayers in Fallout 76, tells me. But some players have taken it upon themselves to reestablish the Cult - whether the game itself likes it or not. In the online-only, NPC-less post-apocalyptic world of Fallout 76, the Cult of the Mothman is an echo of pre-war Appalachia.
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